For the 7drl game jam this year, I made a small game called Brazen Berry Bonanza. It’s a real-time kinda-roguelike where you move around on a grid, attempting to grow as many berries as possible while preventing other, evil berries from ripening. I think it turned out rather well. I might write some more about my thoughts on the game and the process of its design later, but for now it’s playable for web here, or for windows (with source code) here.